A downloadable text adventure for Windows, macOS, and Linux

This is the page for the FREE DEMO for TRISTAM ISLAND, a text adventure made from the mold of Infocom and released on dozens of retro computers.

The full game costs $3.99; this free demo allows you to try it out before buying and see if you like it and if it works on your platform. The demo is made of the first act of the game; it represents roughly 1h-1h30 of gameplay.


After crashing your plane at sea, you end up drifting to a small island, with not much to survive. You explore, and find out the island was inhabited, years ago. But why did the people leave? And why is there a fence around the white house at the top of the hill?


By buying this game, you'll get disk images for 36 different platforms:
- Commodore PET, VIC-20, Commodore 64, and also a MEGA65 version;
- Commodore Plus/4 and Commodore 128 (beta version, apologies if you encounter any bugs, let me know!);
- Atari 8-bit (400, 800, XL, XE), and the Atari ST;
- Amiga (all the way back to the 500);
- Spectrum +3;
- Amstrad CPC & PCW;
- MSX 1 & MSX 2;
- BBC Model B, BBC Model B+, BBC Master 128, and Acorn Electron;
- Apple II, Macintosh, and OS X;
- 16-bit MS-DOS, Windows (32 and 64 bit);
- Linux (32 and 64 bit);
- TI-99/4A, and also a port for the TI-84+CE calculator;
- Oric Atmos & Telestrat;
- TRS CoCo;
- Nintendo GameBoy, GameBoy Advance, and Nintendo DS;
- Dreamcast.
You also get the naked ".z3" file to run in your favourite interpreter, allowing you to play on any platform with a Z-Machine interpreter, including the Spectrum Next, the Raspberry Pi, the Palm Pilot, etc. Instructions are also available for CP/M machines (Osborne I, Kaypro II, DEC Rainbow, but also the PC-88), and for the TRS-80 Model III.You won't find many games that can be played on that many platforms!


I hope you'll enjoy this free demo. Do not hesitate to leave a comment telling me if you enjoyed it, and feel free to ask questions about the full game! And thank you so much for checking this project out!

(Temporary cover art from News Oresund.)

Download

Download
amiga.zip 579 kB
Version 7 Nov 03, 2020
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amstrad-pcw.zip 52 kB
Version 4 Nov 03, 2020
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amstrad-cpc.zip 52 kB
Version 7 Nov 03, 2020
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appleii.zip 47 kB
Version 7 Nov 03, 2020
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atari-8bit.zip 46 kB
Version 7 Nov 03, 2020
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atari-st.zip 126 kB
Version 7 Nov 03, 2020
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bbc-acorn.zip 68 kB
Version 1 Nov 05, 2020
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commodore-pet-vic20.zip 54 kB
Version 9 Nov 17, 2020
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commodore-plus4.zip 80 kB
Version 2 Nov 17, 2020
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c64.zip 82 kB
Version 9 Nov 17, 2020
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c128.zip 79 kB
Version 2 Nov 17, 2020
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cpm.zip 3 kB
Version 2 Nov 03, 2020
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dreamcast.zip 412 kB
Version 7 Nov 03, 2020
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gba.zip 106 kB
Version 7 Nov 03, 2020
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gb.zip 47 kB
Version 7 Nov 03, 2020
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linux32.zip 73 MB
Version 7 Nov 03, 2020
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linux64.zip 72 MB
Version 7 Nov 03, 2020
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macintosh.zip 208 kB
Version 7 Nov 03, 2020
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mega65.zip 81 kB
Version 7 Nov 03, 2020
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ms-dos-16bit.zip 97 kB
Version 7 Nov 03, 2020
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msx.zip 52 kB
Version 5 Nov 03, 2020
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nds.zip 163 kB
Version 7 Nov 03, 2020
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nds-dsfrotz.zip 74 kB
Version 7 Nov 03, 2020
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oric-atmos-telestrat.zip 82 kB
Version 9 Nov 17, 2020
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osx64.zip 71 MB
Version 7 Nov 03, 2020
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spectrum-next.zip 40 kB
Version 4 Nov 03, 2020
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spectrum-plus3.zip 103 kB
Version 8 Nov 03, 2020
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ti84.zip 159 kB
Version 9 Nov 17, 2020
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ti994a.zip 64 kB
Version 9 Nov 03, 2020
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trs80.zip 2 kB
Version 2 Nov 03, 2020
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trs-coco.zip 102 kB
Version 8 Nov 03, 2020
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win32.zip 68 MB
Version 7 Nov 03, 2020
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zmachine.zip 40 kB
Version 8 Nov 03, 2020
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win64.zip 71 MB
Version 7 Nov 03, 2020

Development log

Comments

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My previous post was deleted from the main page of the game (don't know why though). Tried the z3 with Spatterlight on MacOS, but after 2-3 commands I get the following message:

"fatal error: abbreviation being used recursively (pc = 0x9c32)" and the game stops.

Any ideas?

(1 edit)

Did it disappear? I'm sorry! I dont know why that happened :/

As for the bug, you're talking about the full game right? I need to investigate, but I had the same issue on Gargoyle for Linux. I don't know what causes it. Sorry :/ I'm going to try to fix it but in the meantime you should try another interpreter... (Lectrote works on OS X). Will keep everyone posted! Sorry!

On the full game page, comments are disabled, maybe you need to enable them again?

Oh! Oops! Thanks :)

Digging deeper, and both Spatterlight and Gargoyle use the same engine, so that could be the problem. Could i get the version of Spatterlight you're using?  I'll try to see if it can be fixed.

(1 edit)

Hi, thanks for the prompt reply. Yes, I'm talking of course about the full game. The version of Spatterlight I'm using is the latest one (currently 0.5.5). Will try Lectrote in the meantime, together with the Amiga version of course.

Thanks! I have filed a bug report. It might not get fixed right away, but it's good for future players!

(1 edit)

Thanks. I tried Lectrote and indeed runs smoothly, although I prefer Spatterlight because it has more options regarding game appearance.

Amiga version runs perfect as well (I like the included interpreter, as it gives black background, which is my preference of play). Besides it's an added bonus to save your game in hard disk (where other new adventure games aren't capable of; thus you have to play from floppy disks all the time).

Glad you like it!!

Hello, I managed to fix the bug in the z3 file! Spatterlight should work now :)

....wow, man. awesome

(+1)

Thanks :D

Just downloaded the Atari ST version. Thank you for this, I'm eager to playtest it asap. Looks great!! :)

Thank you!!

Just bought. Loving what I've played so far (albeit with little free time lately). This is a great game - thank you!! #AtariST

Thank you!

Looks good. Have started using the demo z3 with Frotz. Please email me when completed. Ken  kmphillips28@gmail.com 

Thanks! Will do :)

Hi. Have paid downloaded. Using z3 in Frotz. Bit stuck so entered help and message said hint file available if purchased but not with the purchase?


Should I have deleted the demo before installing bought version. Some activity from demo play still showing?


Ken

Hi! Good point, it's not obvious! You'll find the hint book in the "feelies.zip" archive, in the full game's downloads :)